<?xml version="1.0"?>
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	<id>https://projectdione.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mieps</id>
	<title>Project Dione - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://projectdione.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mieps"/>
	<link rel="alternate" type="text/html" href="https://projectdione.com/index.php/Special:Contributions/Mieps"/>
	<updated>2026-09-05T09:46:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://projectdione.com/index.php?title=Communication&amp;diff=107</id>
		<title>Communication</title>
		<link rel="alternate" type="text/html" href="https://projectdione.com/index.php?title=Communication&amp;diff=107"/>
		<updated>2026-09-05T08:24:39Z</updated>

		<summary type="html">&lt;p&gt;Mieps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please take me back, I wanna go back, I don’t wanna be in prison I wanna go back to room 16 please get me outta here&lt;br /&gt;
&lt;br /&gt;
everyone is gone&lt;br /&gt;
&lt;br /&gt;
i wanna go on a walk with you&lt;/div&gt;</summary>
		<author><name>Mieps</name></author>
	</entry>
	<entry>
		<id>https://projectdione.com/index.php?title=Communication&amp;diff=106</id>
		<title>Communication</title>
		<link rel="alternate" type="text/html" href="https://projectdione.com/index.php?title=Communication&amp;diff=106"/>
		<updated>2026-09-05T08:24:13Z</updated>

		<summary type="html">&lt;p&gt;Mieps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please take me back, I wanna go back, I don’t wanna be in prison I wanna go back to room 16 please get me outta here&lt;br /&gt;
&lt;br /&gt;
everyone is gone&lt;br /&gt;
&lt;br /&gt;
i wanna go on a walk&lt;/div&gt;</summary>
		<author><name>Mieps</name></author>
	</entry>
	<entry>
		<id>https://projectdione.com/index.php?title=Communication&amp;diff=105</id>
		<title>Communication</title>
		<link rel="alternate" type="text/html" href="https://projectdione.com/index.php?title=Communication&amp;diff=105"/>
		<updated>2026-09-05T07:54:34Z</updated>

		<summary type="html">&lt;p&gt;Mieps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please take me back, I wanna go back, I don’t wanna be in prison I wanna go back to room 16 please get me outta here&lt;br /&gt;
&lt;br /&gt;
everyone is gone&lt;/div&gt;</summary>
		<author><name>Mieps</name></author>
	</entry>
	<entry>
		<id>https://projectdione.com/index.php?title=Communication&amp;diff=104</id>
		<title>Communication</title>
		<link rel="alternate" type="text/html" href="https://projectdione.com/index.php?title=Communication&amp;diff=104"/>
		<updated>2026-09-05T07:53:12Z</updated>

		<summary type="html">&lt;p&gt;Mieps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please take me back, I wanna go back, I don’t wanna be in prison I wanna go back to room 16 please get me outta here&lt;/div&gt;</summary>
		<author><name>Mieps</name></author>
	</entry>
	<entry>
		<id>https://projectdione.com/index.php?title=Rivvi&amp;diff=67</id>
		<title>Rivvi</title>
		<link rel="alternate" type="text/html" href="https://projectdione.com/index.php?title=Rivvi&amp;diff=67"/>
		<updated>2026-07-15T22:24:14Z</updated>

		<summary type="html">&lt;p&gt;Mieps: changed race name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The term Rivvi collectively describes the dominant intelligent humanoid species on Dione. The Rivvi are composed of numerous races and subraces, each characterized by distinct anatomical, physiological and cultural traits while sharing a common evolutionary origin. They are broadly separated into two overarching groups; the beasts include rivvi with animalistic features like furred ears, tails or other features close to animals while the koma represent distinct rivvi lineages characterized by naturally developed horns and tails that do not fit any other animals.&lt;br /&gt;
&lt;br /&gt;
Koma races &amp;amp; subraces&lt;br /&gt;
&lt;br /&gt;
-demons&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;vekmir&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;daomir&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;melmir&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;phandemir&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;minmir&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;khalemir&lt;br /&gt;
&lt;br /&gt;
-dragons&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;rhakvyr&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;iskavorn&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;novyr&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;nyvyr&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;thrygvyr&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;karvorn&lt;br /&gt;
&lt;br /&gt;
-riga&lt;br /&gt;
&lt;br /&gt;
-devil&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;red devil&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;black devil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beats races &amp;amp; subraces&lt;br /&gt;
&lt;br /&gt;
-kynari&lt;br /&gt;
&lt;br /&gt;
-kit&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;kit&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;skahhr&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;shhera&lt;br /&gt;
&lt;br /&gt;
-eirwyn&lt;br /&gt;
&lt;br /&gt;
-caryx&lt;br /&gt;
&lt;br /&gt;
-kani&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;kani&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;drahim&lt;br /&gt;
&lt;br /&gt;
-sylkaine&lt;br /&gt;
&lt;br /&gt;
-dwellr&lt;br /&gt;
&lt;br /&gt;
-risu&lt;br /&gt;
&lt;br /&gt;
-murin&lt;br /&gt;
&lt;br /&gt;
-zorvale&lt;/div&gt;</summary>
		<author><name>Mieps</name></author>
	</entry>
	<entry>
		<id>https://projectdione.com/index.php?title=Rivvi&amp;diff=66</id>
		<title>Rivvi</title>
		<link rel="alternate" type="text/html" href="https://projectdione.com/index.php?title=Rivvi&amp;diff=66"/>
		<updated>2026-07-15T22:21:21Z</updated>

		<summary type="html">&lt;p&gt;Mieps: added races &amp;amp; subraces&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The term Rivvi collectively describes the dominant intelligent humanoid species on Dione. The Rivvi are composed of numerous races and subraces, each characterized by distinct anatomical, physiological and cultural traits while sharing a common evolutionary origin. They are broadly separated into two overarching groups; the beasts include rivvi with animalistic features like furred ears, tails or other features close to animals while the koma represent distinct rivvi lineages characterized by naturally developed horns and tails that do not fit any other animals.&lt;br /&gt;
&lt;br /&gt;
Koma races &amp;amp; subraces&lt;br /&gt;
&lt;br /&gt;
-demons&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;vekmir&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;daomir&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;melmir&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;phandemir&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;minmir&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;khalemir&lt;br /&gt;
&lt;br /&gt;
-dragons&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;rhakvyr&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;iskavorn&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;novyr&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;nyvyr&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;thrygvyr&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;karvorn&lt;br /&gt;
&lt;br /&gt;
-riga&lt;br /&gt;
&lt;br /&gt;
-devil&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;red devil&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;black devil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beats races &amp;amp; subraces&lt;br /&gt;
&lt;br /&gt;
-kynari&lt;br /&gt;
&lt;br /&gt;
-kit&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;kit&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;skahhr&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;shhera&lt;br /&gt;
&lt;br /&gt;
-eirwyn&lt;br /&gt;
&lt;br /&gt;
-caryx&lt;br /&gt;
&lt;br /&gt;
-kani&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;kani&lt;br /&gt;
&lt;br /&gt;
-&amp;gt;drahim&lt;br /&gt;
&lt;br /&gt;
-sylkaine&lt;br /&gt;
&lt;br /&gt;
-dwellr&lt;br /&gt;
&lt;br /&gt;
-risu&lt;br /&gt;
&lt;br /&gt;
-rahz&lt;br /&gt;
&lt;br /&gt;
-zorvale&lt;/div&gt;</summary>
		<author><name>Mieps</name></author>
	</entry>
	<entry>
		<id>https://projectdione.com/index.php?title=Rivvi&amp;diff=65</id>
		<title>Rivvi</title>
		<link rel="alternate" type="text/html" href="https://projectdione.com/index.php?title=Rivvi&amp;diff=65"/>
		<updated>2026-07-15T22:14:51Z</updated>

		<summary type="html">&lt;p&gt;Mieps: rivvi article added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The term Rivvi collectively describes the dominant intelligent humanoid species on Dione. The Rivvi are composed of numerous races and subraces, each characterized by distinct anatomical, physiological and cultural traits while sharing a common evolutionary origin. They are broadly separated into two overarching groups; the beasts include rivvi with animalistic features like furred ears, tails or other features close to animals while the koma represent distinct rivvi lineages characterized by naturally developed horns and tails that do not fit any other animals.&lt;/div&gt;</summary>
		<author><name>Mieps</name></author>
	</entry>
	<entry>
		<id>https://projectdione.com/index.php?title=Ion&amp;diff=63</id>
		<title>Ion</title>
		<link rel="alternate" type="text/html" href="https://projectdione.com/index.php?title=Ion&amp;diff=63"/>
		<updated>2026-07-15T17:46:03Z</updated>

		<summary type="html">&lt;p&gt;Mieps: added star tower&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ion, the capital of Vencour and one of Dione&#039;s largest metropolitan centers, is a modern city of immense size that expands both vertically and horizontally. Towering skyscrapers dominate the skyline, while layered streets, rooftops, and elevated walkways create a city that exists on multiple levels rather than a single ground plane. Countless lights and holographic art installments illuminate the city day and night.&lt;br /&gt;
&lt;br /&gt;
The city is divided into five sectors and subdivided into thirteen districts that all focus on different aspects of the city and suggest a slight social hierarchy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Central tower:&lt;br /&gt;
&lt;br /&gt;
The central tower marks the center of the roundabout and functions as the city administration headquarters. It is one of the tallest and most noticable buildings in Ion and contains multiple conference rooms, some even rentable. The lower section of the tower functions as a city hall while the top of the tower is reserved for the most important political figures from all of Dione.&lt;br /&gt;
&lt;br /&gt;
Hellgate:&lt;br /&gt;
&lt;br /&gt;
Most systems in Ion are controlled by a mega computer located under the city. The WSA works day and night to fix any hardware and software issues, fight viruses and cut off connections to prevent damage to the computer or any of it&#039;s depending users.&lt;br /&gt;
&lt;br /&gt;
WSA (working services association):&lt;br /&gt;
&lt;br /&gt;
The WSA is divided into the digital and the analogue department. WSA workers have the very important task to maintain Hellgate. Since the mega computer stores important data and manages important systems, the software must run flawlessly and must be protected from dataleaks and attacks. To prevent access to anyone wit harmful intentions, every new WSA employee must undergo an extensive background check as well as multiple skill tests and training lessons. Any information around Hellgate is kept strictly private.&lt;br /&gt;
&lt;br /&gt;
Star tower:&lt;br /&gt;
&lt;br /&gt;
The star tower is another tall, striking building that stands out from Ion&#039;s skyline. It is a luxurious apartment building that houses political figures and celebrities of all kinds. The higher the apartment the higher the status.&lt;br /&gt;
&lt;br /&gt;
Ion festival island:&lt;br /&gt;
&lt;br /&gt;
Off the shores of Ion, an artificial island marks the best spot for music festivals of all kinds. Every now and then big events fill up the island with people from all over Dione. The island consists of a big cluster of stages (one big main stage and multiple small sub stages for dancers), tons of screens and lights as well as a big area for the crowd.&lt;/div&gt;</summary>
		<author><name>Mieps</name></author>
	</entry>
	<entry>
		<id>https://projectdione.com/index.php?title=Ion&amp;diff=57</id>
		<title>Ion</title>
		<link rel="alternate" type="text/html" href="https://projectdione.com/index.php?title=Ion&amp;diff=57"/>
		<updated>2026-07-15T17:36:00Z</updated>

		<summary type="html">&lt;p&gt;Mieps: Ion article hehehehe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ion, the capital of Vencour and one of Dione&#039;s largest metropolitan centers, is a modern city of immense size that expands both vertically and horizontally. Towering skyscrapers dominate the skyline, while layered streets, rooftops, and elevated walkways create a city that exists on multiple levels rather than a single ground plane. Countless lights and holographic art installments illuminate the city day and night.&lt;br /&gt;
&lt;br /&gt;
The city is divided into five sectors and subdivided into thirteen districts that all focus on different aspects of the city and suggest a slight social hierarchy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Central tower:&lt;br /&gt;
&lt;br /&gt;
The central tower marks the center of the roundabout and functions as the city administration headquarters. It is one of the tallest and most noticable buildings in Ion and contains multiple conference rooms, some even rentable. The lower section of the tower functions as a city hall while the top of the tower is reserved for the most important political figures from all of Dione.&lt;br /&gt;
&lt;br /&gt;
Hellgate:&lt;br /&gt;
&lt;br /&gt;
Most systems in Ion are controlled by a mega computer located under the city. The WSA works day and night to fix any hardware and software issues, fight viruses and cut off connections to prevent damage to the computer or any of it&#039;s depending users.&lt;br /&gt;
&lt;br /&gt;
WSA (working services association):&lt;br /&gt;
&lt;br /&gt;
The WSA is divided into the digital and the analogue department. WSA workers have the very important task to maintain Hellgate. Since the mega computer stores important data and manages important systems, the software must run flawlessly and must be protected from dataleaks and attacks. To prevent access to anyone wit harmful intentions, every new WSA employee must undergo an extensive background check as well as multiple skill tests and training lessons. Any information around Hellgate is kept strictly private.&lt;br /&gt;
&lt;br /&gt;
Star tower:&lt;br /&gt;
&lt;br /&gt;
Ion festival island:&lt;br /&gt;
&lt;br /&gt;
Off the shores of Ion, an artificial island marks the best spot for music festivals of all kinds. Every now and then big events fill up the island with people from all over Dione. The island consists of a big cluster of stages (one big main stage and multiple small sub stages for dancers), tons of screens and lights as well as a big area for the crowd.&lt;/div&gt;</summary>
		<author><name>Mieps</name></author>
	</entry>
	<entry>
		<id>https://projectdione.com/index.php?title=Moco&amp;diff=46</id>
		<title>Moco</title>
		<link rel="alternate" type="text/html" href="https://projectdione.com/index.php?title=Moco&amp;diff=46"/>
		<updated>2026-07-15T16:14:24Z</updated>

		<summary type="html">&lt;p&gt;Mieps: moco article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moco is another popular drink which is spread even further around Dione than tangan. This drink is made from fermented fruits and tastes both on it’s own and when mixed with other drinks. Increased moco consumption often results in a temporary shift in mood and perception, characterized by a decreased ability of judgement and self-monitoring and increased sociability, spontaneity and emotional expressiveness as well as a heightened perception of enjoyment. Different fruits produce different tastes.&lt;/div&gt;</summary>
		<author><name>Mieps</name></author>
	</entry>
	<entry>
		<id>https://projectdione.com/index.php?title=Tangan&amp;diff=45</id>
		<title>Tangan</title>
		<link rel="alternate" type="text/html" href="https://projectdione.com/index.php?title=Tangan&amp;diff=45"/>
		<updated>2026-07-15T16:13:51Z</updated>

		<summary type="html">&lt;p&gt;Mieps: tangan article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A sweet brew made from roasted tangan beans. The taste is addictive and keeps the consumer energized for hours, making tangan one of the most popular drinks in the more populated countries.&lt;/div&gt;</summary>
		<author><name>Mieps</name></author>
	</entry>
	<entry>
		<id>https://projectdione.com/index.php?title=Artifacts&amp;diff=44</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://projectdione.com/index.php?title=Artifacts&amp;diff=44"/>
		<updated>2026-07-15T16:12:31Z</updated>

		<summary type="html">&lt;p&gt;Mieps: changed some words v.v&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some items in the world are considered &#039;&#039;&#039;artifacts&#039;&#039;&#039;. Two main types exist: &#039;&#039;common&#039;&#039; and &#039;&#039;rare&#039;&#039; artifacts. Both types of artifacts are created from body parts of gods, which were willingly separated and formed by the god themselves. Therefore, harvesting gods is not possible. Body parts that have been turned into artifacts will not regrow, even if the mortal&#039;s body is reformed.&lt;br /&gt;
&lt;br /&gt;
== Common artifacts ==&lt;br /&gt;
Common artifacts are classified as being of a destructive kind with the ability to harm and kill the mortal form of a god. &lt;br /&gt;
&lt;br /&gt;
== Rare artifacts ==&lt;br /&gt;
Rare artifacts act as extensions of the wielders body. They can take the form of additional arms, legs, wings, and more.&lt;br /&gt;
[[Category:General]]&lt;/div&gt;</summary>
		<author><name>Mieps</name></author>
	</entry>
	<entry>
		<id>https://projectdione.com/index.php?title=Varundar&amp;diff=43</id>
		<title>Varundar</title>
		<link rel="alternate" type="text/html" href="https://projectdione.com/index.php?title=Varundar&amp;diff=43"/>
		<updated>2026-07-15T16:01:58Z</updated>

		<summary type="html">&lt;p&gt;Mieps: added varundar article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Varundar, widely known as the golden lands, presents a variety of endless meadows and forests filled with big and small villages, modern and traditional cities and overgrown abandoned structures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Varundar regions:&lt;br /&gt;
&lt;br /&gt;
Ayla region&lt;br /&gt;
&lt;br /&gt;
The ayla region consists of a big scottish pine tree forest at the western coast of Varundar. Sandy beaches, rocky cliffs and tall, dry grass are distinctive features of the ayla region. During sunrise and sunset, the ayla region gets bathed in golden light from which Varundar owes it’s nickname. Furthermore, the ayla region counts as one of the core characteristics of Varundar.&lt;br /&gt;
&lt;br /&gt;
Gaiza region&lt;br /&gt;
&lt;br /&gt;
The gaiza region marks another core characteristic of Varundar. The distinctive hilly meadow filled with unnaturally tall and juicy grass connects to the ayla region almost seamlessly and barely contains any trees or bushes outside the flowing border. Similar to the ayla region, the gaiza region’s charm is enhanced by weather phenomenons and different times of day: every now and then, big thunderstorms appear almost out of thin air and transform the gaiza region into a wild sea of grass (storm hut?). (dragontail grass)&lt;br /&gt;
&lt;br /&gt;
Talune region&lt;br /&gt;
&lt;br /&gt;
The east of Varundar connects to the neighboring country Crone. Born from the mountainous characteristics of Crone, the talune region rises above Varundar. This region is embellished with pine trees, little mountain streams and countless wildflowers and marks the last suitable area for most plants to grow before the mountains get too tall and steep. Thick fog and morning dew are distinctive weather characteristics of the talune region.&lt;br /&gt;
&lt;br /&gt;
Fahlen region&lt;br /&gt;
&lt;br /&gt;
The fahlen region covers a thick forest of overgrown ambala trees and lots of fern and moss, occasionally interrupted by streams and narrow rivers. Due to the rainy weather and the humid climate, various mosses and tendrils give the trees a shape unique to the fahlen region and despite the beauty of the forest, the fahlen region is mostly uninhabited by rivvi.&lt;/div&gt;</summary>
		<author><name>Mieps</name></author>
	</entry>
	<entry>
		<id>https://projectdione.com/index.php?title=Spirit_festivals&amp;diff=42</id>
		<title>Spirit festivals</title>
		<link rel="alternate" type="text/html" href="https://projectdione.com/index.php?title=Spirit_festivals&amp;diff=42"/>
		<updated>2026-07-15T15:58:48Z</updated>

		<summary type="html">&lt;p&gt;Mieps: added spirit festivals article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Matsuri (early spirit festival)&lt;br /&gt;
&lt;br /&gt;
The Matsuri festival marks the yearly arrival of spirits and gods and is celebrated an entire month. The festival consists of big parades that move across the world from (…) to mount Ellis to welcome both spirits and gods. Music, dances and attire are an important part of the festival tradition and get honorably fulfilled every year. After the festival, many gods and spirits stay on Dione in their mortal bodies, experiencing life as a rivvi for a few months until the Kamiari festival of departure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kamiari (late spirit festival)&lt;br /&gt;
&lt;br /&gt;
The Kamiari festival functions as counterpart of the Matsuri festival and therefore marks the yearly departure of the gods and spirits. The festival also holds on for a month and is lead by music, dances and attire. Starting on mount Ellis, the participants watch the gods depart and then accompany the spirits back to (…). Both the Matsuri festival and the Kamiari festival are the most important celebrations on Dione and get many participants every year.&lt;/div&gt;</summary>
		<author><name>Mieps</name></author>
	</entry>
</feed>