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4 September 2026

17 July 2026

  • 08:1008:10, 17 July 2026 Rivvi Moral Code (hist | edit) [1,322 bytes] Amraleth (talk | contribs) (Created page with "The '''Rivvi Moral Code''' are set of strong moral obligations and guidelines all Rivvi must follow. '''§1:''' Death is part of life, therefore death shall not be avoided -> every Rivvi has to survive on their own terms. While safety protocols will be advised to execute, every option is optional and can be ignored. There are no restrictions for safety reasons '''§2:''' Everyone is equal and shall be treated that way -> same rights for everyone at birth (Phandem...") Tag: Visual edit

15 July 2026

6 July 2026

  • 20:3920:39, 6 July 2026 Aether System (hist | edit) [1,692 bytes] Amraleth (talk | contribs) (Created page with "''Work in progress.'' Aether mass is a mixture of unconnected protons, neutrons and electrons, each one connected to an aether particle to prevent them from binding. Said mass can transform into aether forces (like fire, water etc) under a mortal's influence. Aether mass is everywhere, inside plants, water, fire, air and the ground (environmental aether) and mortal and immortal beings (produced aether). Produced aether is generated by a producing organ within every mort...") Tag: Visual edit
  • 20:3720:37, 6 July 2026 Possessed Buildings (hist | edit) [1,190 bytes] Amraleth (talk | contribs) (Created page with "'''Possessed Buildings''' are buildings classified as possessed. They are created, when a higher ranked spirit fuses with a building and takes full control of it. The process of fusion takes between a few decades to a century and is not visible to the untrained eye. After obtaining full control, the spirit is able to change the entire building from the inside, while the outside stays the same. Some spirits actively change the building (open, close and lock doors, change...") Tag: Visual edit
  • 20:3220:32, 6 July 2026 Floating Trader Village (hist | edit) [568 bytes] Amraleth (talk | contribs) (Created page with "The '''Floating Trader Village''' is a floating village of Navarian origin, that floats on the Great Veilan Rift all year long. It consists of big and small boards, some tied together. The traders carry a huge variety of goods from different countries, as well as travelers from all around the world, which allows for a big cultural exchange. Black market goods are not available, however most common goods (like fabrics, pottery, dyes, spices, weapons, relics and...") Tag: Visual edit
  • 20:2820:28, 6 July 2026 Great Veilan Rift (hist | edit) [346 bytes] Amraleth (talk | contribs) (Created page with "The '''Great Veilan Rift''' (also known as ''Great Rift'') is the only Ocean on Dione. It is shaped and named after a Veilan, and reaches from Thornes down to the Aforium. It serves as the home of the floating trader village that pursues trading roads over the ocean all year long. Category:Places") Tag: Visual edit
  • 20:2220:22, 6 July 2026 Great Archive of Dione (hist | edit) [681 bytes] Amraleth (talk | contribs) (Created page with "The '''Great Archive of Dione''' is an archival complex in the Worldtree. It hosts a vast variety of historical texts, scientific books and scrolls, comprising most of the mortal knowledge. It also hosts the Great Observatory used for studying Dione's surrounding universe. The original books are stored and sorted into protected vaults deep inside the archive, while digital copies are distributed to many schools and universities all around the world. New knowled...") Tag: Visual edit
  • 20:1720:17, 6 July 2026 Artifacts (hist | edit) [698 bytes] Amraleth (talk | contribs) (Created page with "Many things in the world are considered '''artifacts'''. Two main types exist: ''common'' and ''rare'' artifacts. Both types of artifacts are created from body parts of gods, which were willingly separated and formed by the god themselves. Therefore, harvesting gods is not possible. Body parts that have been turned into artifacts will not regrow, even if the mortal's body is reformed. == Common artifacts == Common artifacts are classified as being of a destructive kind...") Tag: Visual edit
  • 20:1220:12, 6 July 2026 Names (hist | edit) [951 bytes] Amraleth (talk | contribs) (Created page with "''This articles outlines the basic definition of names.'' == Names == Names don’t hold much value in the Rivvi culture. Instead, numbers do the job in cities, towns and villages connected to the Hellgate System. Registered individuals receive a unique number that is considered identification. However, Rivvi are usually not called by their numbers, but rather named by their parents, siblings, friends or themselves. Names do not work like a privilege or an ident...") Tag: Visual edit
  • 19:5819:58, 6 July 2026 Gods of Memory (hist | edit) [1,399 bytes] Amraleth (talk | contribs) (Created page with "The '''Gods of Memory''' are godlike creatures. They are comprised of the humanoid Obichinon and the beast Obiranon. Obichinon is much weaker than her twin brother and mainly focuses on collecting random objects from the mortal world. She also spends her time reading in the endless library even though she already knows the content of each book, she also interacts with various mortals in the mortal world. Obiranon meanwhile guards the endless library and poses the prima...") Tag: Visual edit